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Sims 4 city living logo
Sims 4 city living logo







sims 4 city living logo

It’s really nice to not have to micromanage Sims’ interactions at every turn, and it’s especially fun to watch where these more intelligent conversations go when you’re not interfering. Jamari, a line cook, would come home and make food for Jess and Juniper while having a conversation with both of them, easily switching between blowing kisses at the former and telling jokes to the latter. Conversations, it follows, have a similar ease of flow.

Sims 4 city living logo code#

Jess could code while chatting with Juniper, then eat while watching TV with Juniper and text Jamari while on the toilet (presumably about Juniper). My second Sim creation, Juniper, would walk her bouncy self up to Jess’ door and keep her company as she worked on one programming project or another. On the bright side, thanks to the new-and-improved Sim multitasking, being a bit of a recluse wasn’t so bad. After meeting Jess’ future husband, Jamari, and deciding that he was the most eligible bachelor she was going to find (he had the “family-oriented” trait), I ended up keeping her at the house most of the time, which makes everything feel even smaller. In keeping with the tiny neighborhoods, careers are complete rabbit-holes – your Sim just vanishes from the curb in front of their house when it’s time to go to work. I thought Jess would be able to meet new people through work, but nope! Coworkers don’t really exist, as far as I can tell, even the ones Jess supposedly flirted with at work.

sims 4 city living logo

There are three variations on bars, two museums, two parks, two gyms, and a library, and because the world is so small, it felt like I kept running into the same few people no matter where I went. Exacerbating that, there are only 10 public venues to visit between the two available neighborhoods, and most of them are duplicated. It’s not a deal-breaker, but it is a shock to the system after exploring an entire town seamlessly in The Sims 3. It feels like a high-res version of The Sims 2, at least in this sense. That’s why I’m so extremely disappointed with The Sims 4’s small, stifling world – every trip, even to a next-door neighbor’s house, brings up a short but jarring loading screen. Of course, to get the most out of these interactions, you need to socialize, and to socialize, you need to leave the house.

sims 4 city living logo

It took me about 15 hours of playing with my crew of Sims to fully appreciate the complexity of Sim emotions, but now I’m really enjoying it. It was a lot of fun to watch an energized Jess “mop like mad!” and kind of touching to see her inspired husband tell her about his dreams. That’s the best thing about emotions in The Sims 4: They provide new contextual opportunities to Sims, like being able to tell a self-deprecating joke when embarrassed, and make a lot more sense than just having static interactions based on personality traits. In the spirit of realism, Sims will get a better mood boost from it afterward.) On the other hand, going too long without flirting made her “tense,” which opened up another set of actions. (Pro tip: Use some of the flirty options before jumping straight to WooHoo. Feeling flirty unlocked several fun interaction options, like posing seductively or taking a cold shower to quell thoughts of WooHoo. I quickly learned that Jess, who I gave the “romantic” trait, very easily swung into “flirty” feelings. Trying to get Jess a date was my first brush with the new emotional axis to Sims’ personalities, a system that successfully supplants traits as a more realistic way for Sims to live and interact. It turned out to be less of a problem than I’d imagined, though, because the addition of emotions makes a lot out of a little. That’s one fewer than The Sims 3 allows, or two if you have the University Life expansion. I was disappointed, however, that I could give her only four total traits - three, if you don’t count the trait associated with her lifetime aspiration. I gave Jess thick thighs and hips and kept her upper body lean, because I finally could. I’m a huge believer in body positivity and beauty in all bodies, so seeing more realistic representations of various body types was really encouraging. The new Create-a-Sim in general is really intuitive, allowing you to push and pull at different parts of a Sim’s body in order to get the exact size and shape you’re looking for. Picking a Sim’s walk style, which can vary from “tough” to “feminine,” does a lot to express personality (and it’ll change to a slouch if they’re tired or an “I have to pee” walk when their bladders are uncomfortably full). When I created Jess, I was immediately impressed by the appearance-customization options.









Sims 4 city living logo